|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectjavax.microedition.lcdui.Displayable
javax.microedition.lcdui.Canvas
app2.client.game.GameCanvas
app2.client.game.SimpleGameCanvas
Field Summary |
Fields inherited from class app2.client.game.GameCanvas |
DEBUG, ihmGasp, nbMultiplayerActors, xMax, yMax, ZOOM_FACTOR |
Fields inherited from class javax.microedition.lcdui.Canvas |
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP |
Constructor Summary | |
SimpleGameCanvas(App midlet,
IHMGasp ihmGasp,
int _time)
|
Method Summary | |
void |
initialize()
|
void |
treatReceivedMessage(java.lang.Object o)
This method treats each type of message: NewPlayer and so on |
Methods inherited from class app2.client.game.GameCanvas |
addActor, centerOnActorX, centerOnActorY, commandAction, convertToScreenX, convertToScreenY, getMultiplayerActor, isKeyPressed, keyPressed, newGame, onDataEvent, onQuitEvent, pause, removeActor, restart, run, stop |
Methods inherited from class javax.microedition.lcdui.Canvas |
getGameAction, getKeyCode, getKeyName, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, isDoubleBuffered, repaint, repaint, serviceRepaints, setFullScreenMode |
Methods inherited from class javax.microedition.lcdui.Displayable |
addCommand, getHeight, getTicker, getTitle, getWidth, isShown, removeCommand, setCommandListener, setTicker, setTitle |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public SimpleGameCanvas(App midlet, IHMGasp ihmGasp, int _time)
midlet
- Method Detail |
public void initialize()
initialize
in class GameCanvas
public void treatReceivedMessage(java.lang.Object o)
treatReceivedMessage
in class GameCanvas
|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |