Uses of Interface
org.mega.gasp.event.Event

Packages that use Event
org.mega.gasp.bluetooth.miniplatform   
org.mega.gasp.event   
org.mega.gasp.event.impl   
org.mega.gasp.platform   
org.mega.gasp.platform.impl   
 

Uses of Event in org.mega.gasp.bluetooth.miniplatform
 

Methods in org.mega.gasp.bluetooth.miniplatform with parameters of type Event
private  void ApplicationInstance.notifyToAllOtherActorSession(Event e)
          Put the event in event vectors of the ApplicationInstance ActorSessions.
 void ActorSession.raiseEvent(Event e)
          Put the event on the stack of the events must be read by the actor.
 

Uses of Event in org.mega.gasp.event
 

Subinterfaces of Event in org.mega.gasp.event
 interface DataEvent
          DataEvent is an event generated by the actor in game for send datas to the game logic.
 interface EndEvent
          EndEvent is generated by the ApplicationInstance actor owner, when he want to end the game.
 interface JoinEvent
          JoinEvent is an event generated by the actor when he joins an ApplicationInstance.
 interface QuitEvent
          Event generated when a player leave an application instance.
 interface StartEvent
          StartEvent is an event generated by the ApplicationInstance actor owner when he wants to start the game.
 

Uses of Event in org.mega.gasp.event.impl
 

Classes in org.mega.gasp.event.impl that implement Event
 class DataEventImpl
           
 class EndEventImpl
           
 class EventImpl
           
 class JoinEventImpl
           
 class QuitEventImpl
           
 class StartEventImpl
           
 

Uses of Event in org.mega.gasp.platform
 

Methods in org.mega.gasp.platform with parameters of type Event
 void ActorSession.raiseEvent(Event e)
          Put the event on the stack of the events must be read by the actor.
 

Uses of Event in org.mega.gasp.platform.impl
 

Methods in org.mega.gasp.platform.impl with parameters of type Event
private  void ApplicationInstanceImpl.notifyToAllOtherActorSession(Event e)
          Put the event in event vectors of the ApplicationInstance ActorSessions.
 void ActorSessionImpl.raiseEvent(Event e)
          Put the event on the stack of the events must be read by the actor.