Introduction

Table of Contents

1. Principles
1.1. Seamless sequential, multithreaded and distributed
1.2. Active objects: Unifying threads and remote objects
1.2.1. ==> only with modifications of the instanciation code !
1.2.2. Class-based
1.2.3. Instantiation-based
1.2.4. Object-based
1.3. Model of Computation: Based on previous works and studies
1.4. Reuse and Seamless: why and how do we achieve better reuse ?
2. ProActive Installation
2.1. Quick Start
2.1.1. To Test ProActive with the examples
2.1.2. To develop with ProActive