Sync Engine
The "common/spds" directory contains the core implementation of the SyncML protocol for item synchronization together with base classes for the interfaces that a sync client must implement to use this implementation.
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The user-visible API is provided by the SyncManager. Alternatively a sync client can use the more high-level SyncClient class.
- Todo:
- What does SPDS stand for? DS = Data Synchronization, but SP? Synchronization Protocol? Is this part of the standard or a Funambol acronym? Also mention SPDM.
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